Work History / Skills

Unannounced movie project (2005-?)

  • Supervisor
  • Various freelance and illustration clients (2003-2005)

  • Ducati World Championship, XBOX / PS2 / PC (Artematica)
  • Spy Hunter,Tapwave Zodiac (Fathammer / Midway)
  • Stunt Car Extreme, Dell Axim (Fathammer / Dell)
  • Lowpolygon3d.com
  • Others
  • Unannounced game project (2002-2003) (Catmother Ltd.)

  • Game design
  • Game play design
  • Character animation system design
  • Concept art
  • 2D / 3D Graphics
  • Flatout, PC / XBOX / PS2 (2001-2002)(Bugbear Entertainment Ltd.)

  • Operating as senior 3d artist, working on driving game prototype
  • Instructing less experience 3d artists at Bugbear in modeling and texturing
  • Designing and planning work flow for real-time environment modeling techniques
  • Making graphics content for the prototype
  • Character model prototypes
  • Rally Trophy, PC (2000/2001)(Bugbear Entertainment Ltd. / Published by Jowood)

  • I was working on Bugbear’s previous, now published game called “Rally Trophy”
  • Rally Trophy has been pretty much most hyped rally game of 2001/2002 (Gamespot driving simulation of the year 2002)
  • Creating environment graphics
  • Creating lots of other assets for the game in quite tight time budget (bit more than 3 months)
  • Created roughly 50% of all graphical content of Finland track set in Rally Trophy. (This included all 3d models for landscape, trees and other objects, texture painting, photography for textures and so on.)
  • Creation of all animal models, including textures and animations appearing in the game
  • Re-modeling and texturing the driver and co-driver models
  • Creating all driver animations
  • Creating lens flare graphics
  • Creating other effects graphics like environment maps, particle animation sprites.
  • Transworld Snowboarding, X-box (2000/2001)(Housemarque / Infogrames/Atari)

  • Game was featured in the top gaming magazines, most notable one is probably EDGE (UK) magazine which had one page preview
  • During and after E3 show (2002) Transworld Snowboarding was on the front pages of most on-line gaming sites (Gamespy, Gamespot and many sports gaming sites)
  • Contract work on Transworld Snowboarding game, creating three hires in-game characters (team work with my brother)
  • Modeling of character bodies, clothes and heads
  • Animation setup of characters (skinning)
  • Creating facial animation targets (for facial expressions)
  • Texturing of characters
  • If it did have anything to do with quality, our models were on almost all of the front page and closeup shots on gaming sites and magazines
  • Also this project was quite tight on time; Time budget was cut into 1/3 of the original time budget, but we still managed to get the characters done in time
  • Meetfactory Ltd. (2000)

  • I was working as Art Director for all projects during my time at Meetfactory
  • Creation of real-time 3d content for virtual reality environments
  • Rendering material for print, poster and expo purposes
  • Moonscan Ltd. – Various projects (1999)

  • Multimedia productions
  • 3D renderings
  • On-line games
  • Clients included Renault Clio, EMF acoustics and some other Finnish companies
  • Thrust, Twist ‘n’ Turn, PC (1997-1999)(Carts Entertainment / Take2 Interactive)

  • First ever 3D engine powered game made in Finland
  • This game was a futuristic arcade racing game, though not the finest specimen of the herd, it got somewhat good reviews, ranging 75% to roughly 90% (PC Format UK). It was a medium budget “A” class game
  • Art director of the game
  • Game concept design and prototype levels
  • Vehicle designs
  • Level design, modeling and design of tracks and and vehicles (approx. 50% of all content)
  • Matrox G200 technology demo graphics (1998)

  • I created 3d landscape environment and textures for Matrox G200 display card official technology demo
  • Demo was created by Twilight 3D Ltd.
  • Misc. other works
    Articles on modeling and texturing realistic human head

  • I have written some magazine articles for an Italian publisher called Imago Edizioni (http://www.imagonet.it/) (team work with my brother)
  • Our tutorials were made in the period of time when not so many of these now common human modeling web tutorials existed (before 2000)
  • Skills:

    3D skills

  • Modeling realistic and non-realistic human characters
  • Modeling objects from trees to fire extinguishers
  • Modeling cars and motorcycles (hires and lowres)
  • Modeling animals
  • Modeling weapons
  • Modeling and scripting effects
  • UV mapping and texturing any objects, polygonal and subdivision surfaces
  • Rigging and animation
  • Creating characters for games and animations

  • Can create simple expressions and driven key setups
  • Animation skills, knowledge of animation principles
  • Basic facial animation skills, phoneme and facial muscle target creation
  • IK and FK animation
  • Designing, modeling and texturing game environments
  • Modeling and texturing effect particles
  • Drawing skills

  • Concept art and illustration
  • Drawing humans
  • Illustrating and designing promotional material
  • Design skills

  • Game design
  • Writing game design documents
  • Game engine design
  • Effects design
  • Other skills

  • Photography and HD video
  • Teaching / instructing junior artists
  • Writing documentation
  • Assembling PC computers
  • Installing operating systems
  • Installing LAN networks, setting up file and printer sharing
  • Familiar with Unix, DOS, Windows 3.11 – Vista environments
  • PHP
  • MySQL
  • CGI
  • Apache
  • Configuration + customization of various CMS systems
  • Tools:

    Adobe Photoshop

  • Textures, Photo manipulation, retouching, Layer effects, Effects, patterns, particle animations etc
  • Painter

  • Painting
  • Lightwave 3D (versions 4 – 9)

  • Solid modeling skills in Lightwave
  • Solid animation, lighting and rendering skills in Lightwave
  • Knowledge of internal and third party plugins
  • Ability to customize Lightwave interface
  • 3ds Max (versions 1.x – 2010)

  • Solid Character Studio skills
  • Freeform animation, layered animation, animation mixing, processing motion capture data
  • Solid modeling, UV mapping and texturing skills
  • Solid knowledge of edit mesh, editable poly and subdivision surface modeling tools
  • Good knowledge of 3dsmax modifiers
  • Good knowledge of 3dsmax materials, building multilayer materials
  • Experience with spline modeling and nurbs modeling skills
  • Mudbox, Zbrush

  • Sculpting, concept sculpts, detailing and other tasks
  • Rendering

  • Vray
  • Finalrender
  • Mental Ray
  • Maxwell Render
  • Max scanline
  • Brazil
  • Simulation / Effects

  • Afterburn
  • FumeFX
  • Realflow
  • Various tree generators
  • Photogrammetry / Scanning

  • Photomodeller
  • Imagemodeller
  • David3D
  • 3DSom
  • Adobe Illustrator

  • Lineart
  • Rhino

  • Basic nurbs modeling skills
  • Open Office, Microsoft Office

  • all kinds of documents; Powerpoint presentations, html pages, flow charts etc
  • Digital Fusion

  • Basic skills, compositing, adding effects, color correction
  • AfterFX, Premiere

  • Basic skills, compositing, adding effects, color correction
  • Syntheyes, Boujou, PFTrack

  • Basic tracking and other tasks