Work History / Skills
Unannounced movie project (2005-?)
Supervisor
Various freelance and illustration clients (2003-2005)
Ducati World Championship, XBOX / PS2 / PC (Artematica)
Spy Hunter,Tapwave Zodiac (Fathammer / Midway)
Stunt Car Extreme, Dell Axim (Fathammer / Dell)
Lowpolygon3d.com
Others
Unannounced game project (2002-2003) (Catmother Ltd.)
Game design
Game play design
Character animation system design
Concept art
2D / 3D Graphics
Flatout, PC / XBOX / PS2 (2001-2002)(Bugbear Entertainment Ltd.)
Operating as senior 3d artist, working on driving game prototype
Instructing less experience 3d artists at Bugbear in modeling and texturing
Designing and planning work flow for real-time environment modeling techniques
Making graphics content for the prototype
Character model prototypes
Rally Trophy, PC (2000/2001)(Bugbear Entertainment Ltd. / Published by Jowood)
I was working on Bugbear’s previous, now published game called “Rally Trophy”
Rally Trophy has been pretty much most hyped rally game of 2001/2002 (Gamespot driving simulation of the year 2002)
Creating environment graphics
Creating lots of other assets for the game in quite tight time budget (bit more than 3 months)
Created roughly 50% of all graphical content of Finland track set in Rally Trophy. (This included all 3d models for landscape, trees and other objects, texture painting, photography for textures and so on.)
Creation of all animal models, including textures and animations appearing in the game
Re-modeling and texturing the driver and co-driver models
Creating all driver animations
Creating lens flare graphics
Creating other effects graphics like environment maps, particle animation sprites.
Transworld Snowboarding, X-box (2000/2001)(Housemarque / Infogrames/Atari)
Game was featured in the top gaming magazines, most notable one is probably EDGE (UK) magazine which had one page preview
During and after E3 show (2002) Transworld Snowboarding was on the front pages of most on-line gaming sites (Gamespy, Gamespot and many sports gaming sites)
Contract work on Transworld Snowboarding game, creating three hires in-game characters (team work with my brother)
Modeling of character bodies, clothes and heads
Animation setup of characters (skinning)
Creating facial animation targets (for facial expressions)
Texturing of characters
If it did have anything to do with quality, our models were on almost all of the front page and closeup shots on gaming sites and magazines
Also this project was quite tight on time; Time budget was cut into 1/3 of the original time budget, but we still managed to get the characters done in time
Meetfactory Ltd. (2000)
I was working as Art Director for all projects during my time at Meetfactory
Creation of real-time 3d content for virtual reality environments
Rendering material for print, poster and expo purposes
Moonscan Ltd. - Various projects (1999)
Multimedia productions
3D renderings
On-line games
Clients included Renault Clio, EMF acoustics and some other Finnish companies
Thrust, Twist ‘n’ Turn, PC (1997-1999)(Carts Entertainment / Take2 Interactive)
First ever 3D engine powered game made in Finland
This game was a futuristic arcade racing game, though not the finest specimen of the herd, it got somewhat good reviews, ranging 75% to roughly 90% (PC Format UK). It was a medium budget “A” class game
Art director of the game
Game concept design and prototype levels
Vehicle designs
Level design, modeling and design of tracks and and vehicles (approx. 50% of all content)
Matrox G200 technology demo graphics (1998)
I created 3d landscape environment and textures for Matrox G200 display card official technology demo
Demo was created by Twilight 3D Ltd.
Misc. other works
Articles on modeling and texturing realistic human head
I have written some magazine articles for an Italian publisher called Imago Edizioni (http://www.imagonet.it/) (team work with my brother)
Our tutorials were made in the period of time when not so many of these now common human modeling web tutorials existed (before 2000)
Skills:
3D skills
Modeling realistic and non-realistic human characters
Modeling objects from trees to fire extinguishers
Modeling cars and motorcycles (hires and lowres)
Modeling animals
Modeling weapons
Modeling and scripting effects
UV mapping and texturing any objects, polygonal and subdivision surfaces
Rigging and animation
Creating characters for games and animations
Can create simple expressions and driven key setups
Animation skills, knowledge of animation principles
Basic facial animation skills, phoneme and facial muscle target creation
IK and FK animation
Designing, modeling and texturing game environments
Modeling and texturing effect particles
Drawing skills
Concept art and illustration
Drawing humans
Illustrating and designing promotional material
Design skills
Game design
Writing game design documents
Game engine design
Effects design
Other skills
Teaching / instructing junior artists
Writing documentation
Assembling PC computers
Installing operating systems
Installing LAN networks, setting up file and printer sharing
Familiar with Unix, DOS, Windows 3.11 - Vista environments
PHP
MySQL
CGI
Apache
Configuration + customization of various CMS systems
Tools:
Adobe Photoshop
Textures, Photo manipulation, retouching, Layer effects, Effects, patterns, particle animations etc
Painter
Painting
Lightwave 3D (versions 4 – 9)
Solid modeling skills in Lightwave
Solid animation, lighting and rendering skills in Lightwave
Knowledge of internal and third party plugins
Ability to customize Lightwave interface
3ds Max (versions 1.x – 9.x)
Solid Character Studio skills
Freeform animation, layered animation, animation mixing, processing motion capture data
Solid modeling, UV mapping and texturing skills
Solid knowledge of edit mesh, editable poly and subdivision surface modeling tools
Good knowledge of 3dsmax modifiers
Good knowledge of 3dsmax materials, building multilayer materials
Experience with spline modeling and nurbs modeling skills
Rendering
Vray
Finalrender
Mental Ray
Max scanline
Brazil
Adobe Illustrator
Lineart
Xara
Lineart
Rhino
Basic nurbs modeling skills
Open Office, Microsoft Office
all kinds of documents; Powerpoint presentations, html pages, flow charts etc
Digital Fusion
Basic skills, compositing, adding effects, color correction
AfterFX
Basic skills, compositing, adding effects, color correction
Syntheyes
Basic tracking and other tasks