Archive for October, 2006

Major Web Site Update!

Sunday, October 29th, 2006

Hi All!

As you probably see, if you’re not first time visitor to this site, that it’s been finally updated! I just took the time from my sleep and nerves and decided to update the site. The whole system is now running on php based solutions, a gallery software and latest version of wordpress was installed too, so updating + posting stuff is a lot more easier, same goes for articles etc that I’ve been planning to do for a few years.

Anyway - If you see some bugs and quantum leaps happen in some parts of site, don’t worry too much, these will be eventually fixed! If you see something more serious, you could e-mail me.

My and Sami’s new and updated portfolio pages can be found here and here.

That’s about it. Lots of work and hours was poured into this project, hope you like it! I’ll post some new stuff sometime soon, have to relax rest of the week… It’s way too late so I’ll go to bed right now!

Mental Ray Woman

Saturday, October 21st, 2006
Mentay Ray Woman

Hi,

Now something new, have to make up the missing time from last summer - Here’s a project I’ve been working on and off for a long time, too long time, repeating same stuff I always do. Bit more optimized mesh (base mesh of sorts) and condensed texture mapping etc…

Anyway - This is built 100% in mental ray and usability in mind, so the stuff comes out of the oven in one pass… Lots of control and no hacks. Anyway I tried to learn mental ray as we’re now using in it our movie production for some things. I also tried to but together decent hair shader setup for geometric hair so that ambient occlusion and radiosity could be used on the hair. Oh and it also renders fast enough!

As a few last notes, the skinning etc are just temp stuff, but this time I feel this mesh etc is something that might function well as template, both for realtime and rendertime models. I’ll start working on some illustration based on this character sometime soon.

I did a few test renders out of this, color correction is applied, no other post tricks. Might add a few other tests if my gfx box is free to render.

Click link below to see the image (or the thumbnail):

Close-up view of the character. Link.
Full body view of the character. Link.

Anime babe, modeling study.

Saturday, October 21st, 2006
Anime Babe

Hi again…

Long time no posts, have been overloaded by dark forces of the universe, work, taxes and death… So my spare time has been very minimal. Here’s a technical practice - Nothing original but an cheap imitation of japanese style + ideas. I’ve also tried to imitate technical solutions for hair etc. It’s a realtime model, but rendered with some skylight and material properties.

There’s also some new scripting demos coming out from Sami soon, so stay tuned for those. Also a major re-make of website is in progress.

Ground Infantry 3300AD Update

Friday, October 13th, 2006
Ground Infantry 3300AD V3

Hi.

Here’s a small update I made to the image, wasn’t satisfied with it at all… I guess I should have put it to dumpster like most of the stuff lately. But anyway, here goes.