Archive for September, 2005
Thursday, September 29th, 2005
Hi – It’s Sami here!
Here’s a character rig I’ve working on for some evenings – It is fairly low resolution mesh and focus has been on functionality / look balance – No use of making stiff hires mesh that doesn’t animate well. This was also built with displacement mapping in mind. That might be added later…
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Thursday, September 29th, 2005
Hiya again –
I updated eye shader and some other things and did just a test render for fun only… There’s slight problem i didn’t care to fix but anyway – This model will work as a starting point for a new image I’m working on… I was also checking some realtime models that I should really finish. I started working on clothing for the actual character that will be in the image. It will be some sort of fantasy illustration style image.
Anyway, I will create fix morphs and few other things later when I get to the point i need those.
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Wednesday, September 28th, 2005
Hiya again.
Here’s some updates on the character I’ve been working on – I wasted some time on leg skinning + mesh layout (been thinking this same stuff for years, to be honest). I just tried yet again to find some way to create well functioning pelvis/leg joint that wouldn’t need any morphing or trickery to keep the mesh as reusable as possible…
I also fixed some shader issues etc and tuned cloth sim.
Click on link below to see image (or the thumbnail above).
View from not so far away, half of character visible.
Shot of whole character.
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Wednesday, September 28th, 2005
Hiya,
Here’s something new… Been again working on spare time on a character model, nothing too different from all previous incarnations of same theme but anyway I tried to make mesh better for easy setup for some posing etc.
I spent quite some time on face and face texture and eyelash geometry…
I did lighting with a few area lights and some sss style skin shading toget warm / soft feel to skin. I also spent some time toying with cloth sims to get some nice clothes without modeling wrinkles. I’ll post some other stuff bit later, maybe tomorrow evening, skinning tests, other poses and different lighting tests.
Click on link below to see image (or the thumbnail above).
View from not so far away.
Close up shot of upper torso.
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Friday, September 23rd, 2005
Hiya,
One of my characters got picked to “The most beautiful CG girl #2″ competition held by 3DM. Anyway, if you want to see cool 3d babes and other stuff, click link below to go to 3DM website.
Link to the website:
The most beautiful CG girl #2 compo page.
3DM website.
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Friday, September 16th, 2005
Hi again –
Here’s the another model I spoke about a moment ago – I wanted to create different looking, another beach babe so I made this one. She also has dark hair but is quite different looking character anyway. I also made new clothes and new everything else… Skin is also different.
I wanted to make bit different definition to details etc. Like the previous character, texture is painted in photoshop… Hair took quite a lot of time to create as I didn’t want any intersecting planes in this plane hair setup. UV mapping took some time too.
I made also a few test morphs for the character and a quick skinning as you can probably see in test renders.
Click on link below to see image (or the thumbnail above).
Upper torso pose.
Default pose full body.
Full body pose.
Test facial expressions.
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Friday, September 16th, 2005
Hi!
I had to take time this night too and update some new stuff to web – More realtime models, this time a set of beach babes – I made to similar models, two variations of same genre. Model is quite hires and would be used in close ups and some game with not so many characters on screen. I painted textures in photoshop to a quite compact page, hair is in other page and same goes for clothes so that they can be changed or removed more easily, if needed.
I made also a few test morphs for the character and a quick skinning as you can probably see in test renders. I will post second character of this set bit later!
Click on link below to see image (or the thumbnail above).
Upper torso pose.
Full body pose.
Default pose.
Upper torso default pose.
Test facial expressions.
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Thursday, September 15th, 2005
Hiya again!
I decided to make another version of Rutger Hauer / Roy Batty model I started working some time ago – I actually started this version at same time when I started creating the first version, weren’t that satisfied with it so I dumped it. Anyway I got back to it and got it to roughly same level of finish as that other version.
Anyway – This is made so that it could be used in scenes where there is bit more dramatic lighting. I used a few scenes from movie as reference, I hope you see some similarity! Thanks.
Facial expressions.
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Thursday, September 15th, 2005
Hiya,
Here’s an alternative version of the asian babe model (I just posted update of it, see previous post). Anyway – I decided I wanted to try bit different color scheme for jeans and also different shirt… So I ended up with this different version.
Click on link below to see image (or the thumbnail above).
Test facial expressions.
Idle pose.
Test poses.
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Thursday, September 15th, 2005
Hiya,
Here’s another update – I worked more on asian babe (realtime model too) that I started some time ago – I did a lot of fixes on mesh + uv mapping, also worked quite a few evenings on textures… I also made test morph targets.
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Thursday, September 15th, 2005
Hiya,
Here’s updated version of woman character I was working on during summer (yep it’s over now), anyway – Texture has been cleaned up a lot, fixes on mesh here and there.
More images can be found in gallery.
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