Archive for August, 2005

Rutger Hauer / Roy Batty from Blade Runner (Realtime Character)

Friday, August 12th, 2005
Roy Batty (Rutger Hauer)

Hiya,

Here’s a character I started two weeks ago, got sick on monday so I haven’t been able to do anything for a week. This time I wanted to do a realtime character and a I try to get good likeness to the person/character in a movie and I chose Rutger Hauer as Roy Batty in Blade Runner, as this character (afaik) hasn’t ever been made into 3D character so it should be quite unique too.

Anyway, here’s work in progress so far - I’ve got texture + model to quite good shape and made ok quality skinning so that it can be animated too. Face is morphable and I made a few quick test morphs etc. There’s about 3600 polys (tri) in this mesh. Textures are hand painted and I used quite a lot of time rewinding movie and checking it frame by frame to understand how the jacket cuts were arranged etc…

I had to also make quite a lot of compromises how character would really look like as there’s lot of play with light and shadow in the movie, which naturally doesn’t translate that easily to realtime character which is basicly static when in it comes to lighting.

I’ve also been working on 4 other characters, will post images sometime soon!

Click on link below to see image (or the thumbnail above).

Full character renders.
Closeup of face.

Spy Girl - NVIDIA at Siggraph 2005

Friday, August 12th, 2005
20050811_spy_girl_demo.jpg

Hi - It’s Sami here again!

I got great opportunity to do some advertising.

NVIDIA contacted me and asked if they could use my “Spy Girl” model in one of their Siggraph 2005 demos. Here is a link to NVIDIA Siggraph lecture material, you can find Spy Girl in “ExposingTheSDK.pdf” document. Anyway, jaw dropping GFX in NVIDIA demos!

Click on link below to go to Nvidia developer page.

Nvidia SIGGRAPH 2005 Presentations

Soldier - Normal Mapped Character

Friday, August 12th, 2005
20050809_soldier_pose_01.jpg

Hi - It’s Sami here!

I have been working on a normal mapped character. Personal project.

Goal of this project was to create high resolution mesh, then create low resolution mesh which will capture details of high resolution mesh in normal map.

Click on links below to see images / turn table animations

Video 1
Video 2