Hi all,
This new image is called “Track Day”, I hope the image conveys the feeling of a sunday afternoon or such at a race track…
I modeled character in 3dsmax, it is based on my relatively new base mesh I’ve made to help creating characters. Face and body textures were created in photoshop. I used old photos I shot sometime last year and earlier to create audience textures and also the wall texture etc.
There’s no post work on character or scene, except color correction and glow etc typical corrections to make image more dynamic.
Motorcycle and backdrop scene were also modeled in 3dsmax. Lighting is just mostly for character and there’s one keylight for sunlight.
Audience was made with a low res mesh that was displacement mapped with gray scale bump map I painted, roughly so that they got displaced into recognizable shape and more importantly catch light a lot better than 2d clip maps.
Studio shots of the character can be found in gallery.