Archive for June, 2004

“New Babe” Character Test Renders Part I

Friday, June 25th, 2004
New Babe Model

Hi all,

This is something i’ve been working on spare time for last ~4 weeks. Work has been sucking too many hours…

Some words about this model - It’s definitely not finished yet, i’ve been just working a few hours on the hair + eyelashes etc. Most of time so far has gone into UV mapping and texturing (and modeling, of course).
Skin shading is built with a simulated SSS and texture color. There’s no specular, reflections are raytraced. Modeling / Rendering environment is currently 3ds max6.

I’ve tried to work on a problematic issue - To get ok looking skin shading that would also work fine in environments with varying lighting + quite heavy intensities (read = interiors etc. where there’s artificial and natural light), without light exclusion trickery. So far this current method i’m using seems to work quite okey…

There are quite a few artifacts visible + they’re not painted away or so, as these are test renders. I’ve also tried to optimize render time to minimum, which causes some slight (well, very small) artifacts in shadows + lighting. Anyway images render quite fast (a few minutes for print resolution). Thanks go to Felixi for helping with optimization tips!

Here are links to a few full figure test renders where you can see character with with clothes (well, not that much clothing)

Image 01 - Close-up view of upper torso

Image 02 - Posing, back view

Image 03 - Posing, torso close-up view
Image 04 - Posing, back view
Image 05 - Another pose, front view
Image 06 - Torso close-up, posing
Image 07 - Posing, front view
Image 08 - Neutral pose, arms down, side view
Image 09 - Neutral pose, arms down, front view
Image 10 - Neutral pose, arms down, back view
Image 11 - Neutral pose, arms down, corner view

“New Babe” Character Test Renders Part II

Friday, June 25th, 2004
New Babe Model

Here’s next bunch of test renders - close-up shots of certain body parts:
Resolution is quite high, like in full figure renders (just in case someone wants to see work-in-progress details).
No nudity in case it distracts some viewers.

Detail image 01 - Portrait view of face
Detail image 02 - Hand details
Detail image 03 - Knee / lower leg
Detail image 06 - Foot and toes close-up view

“New Babe” Character Test Renders Part III

Friday, June 25th, 2004
New Babe Model

Here’s last set of test renders for today:
Like in other test renders of this character, resolution is quite high.
Some nudity is visible in images…

Detail image 04 - Front corner view of upper torso
Detail image 05 - Side, elevated view of torso

“New Babe” Interior Test Scene

Friday, June 25th, 2004
New Babe Test Render Var 1

In this test render i tried how skin shading behaves in a test room - When lighting intensity was okey for the interior scene, I imported character into scene. Radiosity is used to get secondary bounces, one keylight and one extra spot for character (fill light).

A New Published How-To Article

Friday, June 25th, 2004
Babe on Stairs

Long time and no new stuff posted!

How-to article published on VOCMAG - J?me Vocanso’s fabulous french digital graphics site, amazing source for great ideas + inspiration!

- Well, anyway this is something i did a few hours before moving to this new apartment one month ago - A small tutorial / how-to about one of my images i made some months ago. I hope someone finds this interesting etc as there’s never enough tutorials or how-tos…