Archive for the ‘General’ Category
Wednesday, September 28th, 2005
Hiya,
Here’s something new… Been again working on spare time on a character model, nothing too different from all previous incarnations of same theme but anyway I tried to make mesh better for easy setup for some posing etc.
I spent quite some time on face and face texture and eyelash geometry…
I did lighting with a few area lights and some sss style skin shading toget warm / soft feel to skin. I also spent some time toying with cloth sims to get some nice clothes without modeling wrinkles. I’ll post some other stuff bit later, maybe tomorrow evening, skinning tests, other poses and different lighting tests.
Click on link below to see image (or the thumbnail above).
View from not so far away.
Close up shot of upper torso.
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Friday, September 23rd, 2005
Hiya,
One of my characters got picked to “The most beautiful CG girl #2″ competition held by 3DM. Anyway, if you want to see cool 3d babes and other stuff, click link below to go to 3DM website.
Link to the website:
The most beautiful CG girl #2 compo page.
3DM website.
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Friday, September 16th, 2005
Hi again –
Here’s the another model I spoke about a moment ago – I wanted to create different looking, another beach babe so I made this one. She also has dark hair but is quite different looking character anyway. I also made new clothes and new everything else… Skin is also different.
I wanted to make bit different definition to details etc. Like the previous character, texture is painted in photoshop… Hair took quite a lot of time to create as I didn’t want any intersecting planes in this plane hair setup. UV mapping took some time too.
I made also a few test morphs for the character and a quick skinning as you can probably see in test renders.
Click on link below to see image (or the thumbnail above).
Upper torso pose.
Default pose full body.
Full body pose.
Test facial expressions.
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Friday, September 16th, 2005
Hi!
I had to take time this night too and update some new stuff to web – More realtime models, this time a set of beach babes – I made to similar models, two variations of same genre. Model is quite hires and would be used in close ups and some game with not so many characters on screen. I painted textures in photoshop to a quite compact page, hair is in other page and same goes for clothes so that they can be changed or removed more easily, if needed.
I made also a few test morphs for the character and a quick skinning as you can probably see in test renders. I will post second character of this set bit later!
Click on link below to see image (or the thumbnail above).
Upper torso pose.
Full body pose.
Default pose.
Upper torso default pose.
Test facial expressions.
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Thursday, September 15th, 2005
Hiya again!
I decided to make another version of Rutger Hauer / Roy Batty model I started working some time ago – I actually started this version at same time when I started creating the first version, weren’t that satisfied with it so I dumped it. Anyway I got back to it and got it to roughly same level of finish as that other version.
Anyway – This is made so that it could be used in scenes where there is bit more dramatic lighting. I used a few scenes from movie as reference, I hope you see some similarity! Thanks.
Facial expressions.
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Thursday, September 15th, 2005
Hiya,
Here’s an alternative version of the asian babe model (I just posted update of it, see previous post). Anyway – I decided I wanted to try bit different color scheme for jeans and also different shirt… So I ended up with this different version.
Click on link below to see image (or the thumbnail above).
Test facial expressions.
Idle pose.
Test poses.
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Thursday, September 15th, 2005
Hiya,
Here’s another update – I worked more on asian babe (realtime model too) that I started some time ago – I did a lot of fixes on mesh + uv mapping, also worked quite a few evenings on textures… I also made test morph targets.
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Thursday, September 15th, 2005
Hiya,
Here’s updated version of woman character I was working on during summer (yep it’s over now), anyway – Texture has been cleaned up a lot, fixes on mesh here and there.
More images can be found in gallery.
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Friday, August 12th, 2005
Hiya,
Here’s a character I started two weeks ago, got sick on monday so I haven’t been able to do anything for a week. This time I wanted to do a realtime character and a I try to get good likeness to the person/character in a movie and I chose Rutger Hauer as Roy Batty in Blade Runner, as this character (afaik) hasn’t ever been made into 3D character so it should be quite unique too.
Anyway, here’s work in progress so far – I’ve got texture + model to quite good shape and made ok quality skinning so that it can be animated too. Face is morphable and I made a few quick test morphs etc. There’s about 3600 polys (tri) in this mesh. Textures are hand painted and I used quite a lot of time rewinding movie and checking it frame by frame to understand how the jacket cuts were arranged etc…
I had to also make quite a lot of compromises how character would really look like as there’s lot of play with light and shadow in the movie, which naturally doesn’t translate that easily to realtime character which is basicly static when in it comes to lighting.
I’ve also been working on 4 other characters, will post images sometime soon!
Click on link below to see image (or the thumbnail above).
Full character renders.
Closeup of face.
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Friday, August 12th, 2005
Hi – It’s Sami here again!
I got great opportunity to do some advertising.
NVIDIA contacted me and asked if they could use my “Spy Girl” model in one of their Siggraph 2005 demos. Here is a link to NVIDIA Siggraph lecture material, you can find Spy Girl in “ExposingTheSDK.pdf” document. Anyway, jaw dropping GFX in NVIDIA demos!
Click on link below to go to Nvidia developer page.
Nvidia SIGGRAPH 2005 Presentations
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Friday, August 12th, 2005
Hi – It’s Sami here!
I have been working on a normal mapped character. Personal project.
Goal of this project was to create high resolution mesh, then create low resolution mesh which will capture details of high resolution mesh in normal map.
Click on links below to see images / turn table animations
Video 1
Video 2
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Wednesday, July 27th, 2005
Hi Again,
Another book project finished;
Annouced today, 3D Total’s ‘Digital Art Masters’ book. A CG artwork book with indepth profile into the making of each work of art, including my tutorial too… Click on link to get to 3Dtotal’s page and see preview of the book – There’s a full page gallery of all content of that book.
That’s all for now,
Link to Book Page on 3DTotal.com
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Wednesday, July 27th, 2005
Hiya,
Not new graphics yet, been working on some new characters though, I’ll post some renders in a few days. Meanwhile you can check this – Here’s an interview by Graphic-tutorials.com, a fabulous website hosting a gallery of top 3D artists and also interviews. Click on link below or thumbnail to get to the interview.
Link to interview at Graphic-tutorials.com
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Friday, July 22nd, 2005
Hi – It’s Sami here!
Haven’t had time to post stuff to blog for a while. I finished my Takeshi Kitano model!
Key goal of this small project was to create character with good likeness to actual person in real life. I hope you like it.
Link 1
Link 2
Link 3
Link 4
Link 5
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Wednesday, July 20th, 2005
Hi all,
Got offered a test license of NextLimit’s fancy new Maxwell render so I thought I’ll try it! I will soon post some images rendered with Maxwell… In case you don’t know what maxwell is, follow the links.
Next Limit’s Maxwell Render website.
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Tuesday, July 19th, 2005
Hi all,
Got two images into Ballistic Publishing’s new “D’Artiste Character Modeling” book. Click on the link to go see what the book look likes. You can see my images on page gallery page 3 and 5 if i remember correctly.
Click on link below to get to ballistic publishing’s website.
Ballistic Publishing website.
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Sunday, June 19th, 2005
Hi – It’s Sami here!
Updated poses for Elf Girl.
I will probably update texture / mesh later, but i will leave her like this for a while.
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Friday, June 10th, 2005
Moo…
Here’s a realtime character i did last week, took a few days to create. A few photo sources were used as starting point and then rest of surface materials were painted + created using other methods. A bit under 4500 triangles are used in this model. Textures are in one page… No post process on renders.
(edit, old images removed.)
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Tuesday, June 7th, 2005
Hi again,
Here’s another realtime model. I made this week ago. Model has about 4000 polygons. Texture is partially photo sourced and then a lot of paintwork and other methods used to create missing areas + remove faults in photos.
Click on link below to see image (or the thumbnail above).
Face pics
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Saturday, June 4th, 2005
Hi,
Here are a few photos I shot during a short vacation I had… Some decay’n'rust and nature photos. That’s all for now.
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