Archive for the ‘General’ Category

Enforcer “Making of” in 3D Creative Magazine

Tuesday, November 4th, 2008

Enforcer Making of  - Link to 3D Creative Magazine

Hi All,

Just in case you’re interested to find more about creation of my enforcer character, grab copy of the latest 3D Creative Magazine, issue #39. Thanks to fabulous guys and gals at 3D Creative Magazine for publishing the making of!

NVISION08: Beautiful Women of the Future

Wednesday, October 1st, 2008

To my surprise, my old “Spygirl” model was included once again in presentation slides of Kevin Bjorke, Art & Technology Evangelist, NVIDIA in his NVISION 2008 presentation. My character was one of many characters featured in his lecture slides, created by various 3D character artists including some of my favourite artists! Topic says it all.

Link to Nvision08 material by Nvidia on their site

Enforcer

Sunday, September 28th, 2008
20080910_enforcer_sml

Hi All,

Long time no posts.

Here’s a model I’ve been working during last year or so on and off on my spare time, with long breaks and taking a few “passes” on many things like facial features, proportions, re-designing some parts of the stuff… Anyway with this one my goal was to make a dystopic vision of an UN soldier (storm trooper?).

I think it came out pretty ok. I tried to keep the focus on details, but also have a solid overall appearance. Well, anyway, it took quite an effort to do…

A “making of” will be released sometime soon, so look out for it. I’ll also post a few other renders of this character.

Image was already featured on front page of 3DTotal and received award of excellence.

Sculpting for fun - Hulk

Sunday, July 27th, 2008

Hi there, it’s Sami here. Haven’t posted anything for a while, so here’s another study. One of my Marvel favourites - I got spark for sculpting Hulk after seeing latest Hulk movie a while ago.

I think it came out quite nice but he would definitely need hair but i think i’ll keep it as a sculpture only for now. Besides that, it’s insanely hot here - but it definitely won’t last too long - can’t complain!

20080726_hulk_01
20080726_hulk_02

New pages added

Monday, June 16th, 2008

Hi, it’s Sami here!

First post after site update. I added new “pages” which i wrote during weekend. These pages show some of my hobby projects from 2 years ago to this day, which i haven’t shown on our site yet.

Check out these pages from right side column in “S-S’ Portfolio” section under “Pages” heading.

These pages show part of Max scripts i’ve written, “Toon Guy” character rig which i finished recently (it also includes Max scripting stuff!) and a demo page for my Zbrush & Modeling galleries.

Hope you find these pages interesting!

Site update!

Saturday, June 14th, 2008

Hi, it’s Sami here!

Time for yearly website update (more like 2 years since last update!) There are many changes to website!

Worpress is updated to latest version 2.5 and gallery part is also updated. Navigation in gallery should be bit easier now. Website layout is also new, it’s built based on other theme than previous one - so i hope you like it!

I’ll be posting new stuff soon, have done some new rigging related stuff. Stay tuned!

Mr psycho - Wrinkle and modeling study

Tuesday, April 15th, 2008
20080414_mr_psycho_01

Hi! It’s Sami here!

I thought i’d post another study which i did during weekend and last week’s evenings. I think wrinkles in clothes turned out better than in my previous models.

Friday doodle

Saturday, February 23rd, 2008

Hi! It’s Sami here!

Another study from today.

20080223_mister_chin

Thug - Form and detailing study

Thursday, February 21st, 2008

Hi! It’s Sami here again!

Haven’t posted anything for a while. Today i had time to get back to modeling once again, and made this model. I guess he’s not that much a thug, more like a nice guy - but hey, it’s just a name for the pic!

20080223_thug

Mr Muscle - Another render

Wednesday, January 23rd, 2008

Hi it’s Sami here once again!

Another render of this model.

200801_mr_muscle

Skin Pores - Skin detailing study

Wednesday, January 23rd, 2008

Hi it’s Sami here again!

Another one from today evening. Sculpted a head, and then experimented with pores, wrinkles and such.

20080223_face_pores

Street fighter - Clothes experiment

Tuesday, January 22nd, 2008

Hi! It’s Sami here!

Got ahead with clothes last weekend, and today had time to make some test renders. So here they are!

200801_street_fighter2

Mr Muscle - Hires character study

Thursday, January 17th, 2008

Hi, it’s Sami here!

New week, new study. Still keeping previous model on hold and did another study. I started this one  yesterday after the work and then continued it today.  Model is sculpted from scratch and i used some photos as reference for body and head.

Model is still relatively lowres and i intend to continue working on it. I used photos of real people as reference and i put a bit of likeness of certain real person there too.

200801_mr_muscle

Street fighter - Hires character study

Saturday, January 12th, 2008

Hi, it’s Sami here once again!

Another nightly study. This time goal was to create a sculpted muscle guy with heavy build. A typical hero / protagonist type you would see in 80’s brawl games.

I  first shaped the body then legs and finally i sculpted the face, which i think came out quite nice.

Friday night i rushed ahead and built clothes for him. Next i will add some details to clothes and then i will proceed to sculpting! (if i’m still happy with the clothes design…)

200801_street_fighter

Private eye - Hires character study

Tuesday, January 1st, 2008

Hi - It’s Sami here again!

Long time no post. It’s a new year and i thought i would start it by learning new stuff. So it’s again a freetime doodle. He’s a sort of detective or private eye character.

 Modeling was done in 3ds Max and Silo and after basic setup was ready, i proceeded to Z-Brush to add details. I experimented with custom brushes which i used on clothes. Finally i built a holster for him and sculpted it a bit too.

200801_private_eye

Thug - Skin detailing study

Saturday, December 15th, 2007

Hi, it’s Sami here again!

It’s nearly christmas and dark as ever outdoors! During weekend i did some studies of painting skin details. So here’s one of them.  He’s a sort of thug character. First i sculpted the head which i think turned out to be quite nice. After this i experimented with various alphas and brushes.

20080223_hero2_skin_detailing

A hand - Hires sculpting study

Wednesday, December 12th, 2007

Hi, it’s Sami here!

During this week’s evenings, i decided to model  and sculpt a hand. I started with a simple model and proceeded right to Z-Brush. After spending quite a while and experimenting with brushes i finally ended up with this model. I decided to do everything in geometry, so there is no texture.

20080201_hand_sculpt

Body Suit, Digital Sculpture

Friday, May 25th, 2007
Bodysuit woman, another render

Hi all again!

Here’s another sculpture I did on last week’s 2 evenings after work. Didn’t have time to post this earlier, been too busy with work all nights and days and other stuff. I did this just as a modeling study, used a base mesh I’ve made for my 3D sculpting tests. It’s modeled in the pose. Anyway I just wanted to experiment with various shapes and surface forms and have some practise at same time, exploring some quite cliched scifi themes, again.

Another render set of the same sculpture. See the link.

3 Weekends, 3 Sculptures

Friday, April 13th, 2007
3 Statues, 3 Weekends

Haven’t posted anything for a few months! Time…

Here’s three sculptures I made during easter and weekends before that. I spent something like day and half on each sculpture and another one fine tuning details. All of these have been sculpted from a simple approx. 120 polygon base mesh of sorts and then just brushing for multiple hours… Renders are made in 3dsmax. No texture maps, just geometry, which was rendered via displacement mapping due to memory constraints. There’s about 4-6 million polygons in the sculptures depending on the model, I think the cardinal had the highest polygon count. I got inspired after watching sculptures made by old masters and tried to imitate similar style and approach to this kind of subjects. Hope you like these.

Mental Ray Woman - Some Updates

Saturday, February 3rd, 2007
Mental Ray Woman - Next version

New year has already started, first month gone, too… Anyway, here’s some work I’ve done on my Mental Ray character shader + setup study… I’ll post some additional renders later. Hair is geometry so that it could interact better with GI and other lights. That’s all!

Here’s a close-up of the character’s head. See the link.