Yet Another Character Model Part III

Track Day - Studio

Here’s a small update – I made more detailed clothes + fixed shaders a bit and of course made shaders for a few parts off clothing that didn’t exist earlier… I also had to adjust skinning so that clothes don’t deform too unnaturally.

Here’s the link to full size render.
Here’s different camera angle and pose.

One Response to “Yet Another Character Model Part III”

  1. Kriss Says:

    What about a link to tutorial, which can explain the way you create “Sparky” for example? ;)