Gem Diver
Hi all!
Here’s something i finished today… Started this about week ago, last thursday or so and been working on this a few hours every night. I got an idea to make a cheesy pulp scifi style illustration – Babes and funky scifi towers etc.
Concept for this was on lines of Cadillacs & Dinosaurs, Axa and such comics.
A few words about the idea:
She’s a scavenger living in ruins of once mighty and advanced civilization, trying to find treasure and old relicts in submerged ruins of cities… Of course she has to dive with not too much clothing.
Modeled and rendered in 3dsmax. Textures and patterns, bump/displacement maps were painted in Photoshop CS. I used a few old photos of mine for textures too…
July 24th, 2004 at 5:57 pm
Hello,
i’m really surprise…there are no comment for your work, from somebody else, i mean you work is amazing, i really like it, congratulation, for your modeling and texturing, and lighting skills! i think she’s beautiful, and very well made, i’ve notice so few error, with the skinnig part, and also with her thongue, but maybe you’ve already correct it!!! i’m also making a woman character, my modeling part is almost finish, i need to modify some few details, and i would like to know how did you manage the uv mapping and the texturing partcause i have some very good picture with a very high resolution that i would like to use for her skin texture, but i have so horrible seam which is visible, so if you have any trick, or if you could say how you did this part on your model i would be very nice thank you…
and again congratulation she’s amazing…:)