3 Weekends, 3 Sculptures
Haven’t posted anything for a few months! Time…
Here’s three sculptures I made during easter and weekends before that. I spent something like day and half on each sculpture and another one fine tuning details. All of these have been sculpted from a simple approx. 120 polygon base mesh of sorts and then just brushing for multiple hours… Renders are made in 3dsmax. No texture maps, just geometry, which was rendered via displacement mapping due to memory constraints. There’s about 4-6 million polygons in the sculptures depending on the model, I think the cardinal had the highest polygon count. I got inspired after watching sculptures made by old masters and tried to imitate similar style and approach to this kind of subjects. Hope you like these.