Mental Ray Woman

Mentay Ray Woman

Hi,

Now something new, have to make up the missing time from last summer - Here’s a project I’ve been working on and off for a long time, too long time, repeating same stuff I always do. Bit more optimized mesh (base mesh of sorts) and condensed texture mapping etc…

Anyway - This is built 100% in mental ray and usability in mind, so the stuff comes out of the oven in one pass… Lots of control and no hacks. Anyway I tried to learn mental ray as we’re now using in it our movie production for some things. I also tried to but together decent hair shader setup for geometric hair so that ambient occlusion and radiosity could be used on the hair. Oh and it also renders fast enough!

As a few last notes, the skinning etc are just temp stuff, but this time I feel this mesh etc is something that might function well as template, both for realtime and rendertime models. I’ll start working on some illustration based on this character sometime soon.

I did a few test renders out of this, color correction is applied, no other post tricks. Might add a few other tests if my gfx box is free to render.

Click link below to see the image (or the thumbnail):

Close-up view of the character. Link.
Full body view of the character. Link.

Comments are closed.