Captive of Desert
Yet another spare-time project I’ve wasted about 10 nights or so, finished this last Friday.
She escaped from slave traders’ harem and now she tries to find her way across the desert… Yeah, talk about cliched idea, but anyway execution was more important for me on this one. Color design was another key issue. I spent most of time working on clothing designs and building atmospheric effects.
Modeled and rendered in 3dsmax. Textures and patterns+bump maps were painted in Photoshop CS. I used a few photos i snapped last summer as textures for the corroded bone / tree skeleton (whatever they are).
In case you want to dig more into this image, there’s a high resolution test render (in gallery) of some details that aren’t visible in web friendly render.