Scripted Face Rigs
Hi again!
This is a rigging experiment which i started to do last december, while learning some scripting and reading Jason Osipa’s excellent book.
I left this project for a while and continued it as i got new inspiration boost when i got Paul Neale’s rigging discs (i’m only halfway in disc two!) 1 months ago and decided to finish this thing.
I first made a Jason Osipa style rig in 3ds Max, second one is done with my own morph set and bones.
Both setups are rigged automaticly from script. I have also learned interface building and some simple error trapping. I have also done some small helpful tools for myself to help rigging – I posted a video of one of these too.
I think textures in test models need a lot of work, but learning rigging and scripiting was my main focus!
Rig Features:
- Automatic name independent rigging (one scene can have multiple similar rigs without any problems)
- Tongue rigging
- Animation driven bump texture blending
- 3 axis jaw rotation and position controls
- Joystick controls with movement limits. It simply isn’t possible to move joysticks in wrong direction, or outside their boxes
- Removal of rigging and animation information