Late Night Character Tests Part II
Hiya again.
Here’s some updates on the character I’ve been working on – I wasted some time on leg skinning + mesh layout (been thinking this same stuff for years, to be honest). I just tried yet again to find some way to create well functioning pelvis/leg joint that wouldn’t need any morphing or trickery to keep the mesh as reusable as possible…
I also fixed some shader issues etc and tuned cloth sim.
Click on link below to see image (or the thumbnail above).
View from not so far away, half of character visible.
Shot of whole character.