Rutger Hauer / Roy Batty from Blade Runner (Realtime Character)
Hiya,
Here’s a character I started two weeks ago, got sick on monday so I haven’t been able to do anything for a week. This time I wanted to do a realtime character and a I try to get good likeness to the person/character in a movie and I chose Rutger Hauer as Roy Batty in Blade Runner, as this character (afaik) hasn’t ever been made into 3D character so it should be quite unique too.
Anyway, here’s work in progress so far - I’ve got texture + model to quite good shape and made ok quality skinning so that it can be animated too. Face is morphable and I made a few quick test morphs etc. There’s about 3600 polys (tri) in this mesh. Textures are hand painted and I used quite a lot of time rewinding movie and checking it frame by frame to understand how the jacket cuts were arranged etc…
I had to also make quite a lot of compromises how character would really look like as there’s lot of play with light and shadow in the movie, which naturally doesn’t translate that easily to realtime character which is basicly static when in it comes to lighting.
I’ve also been working on 4 other characters, will post images sometime soon!
Click on link below to see image (or the thumbnail above).
Full character renders.
Closeup of face.